1. Kotor Modding

    1. Mod Releases

      Announce your work here.

      Mods submitted to our Downloads Section will automatically have a thread created here.

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    2. General Kotor/TSL Modding

      Here you can discuss modding of Kotor & TSL.

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    3. Modding Tools

      Develop new tools, research file formats and make amazing new discoveries!

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    4. Work In Progress

      Here you can list any projects that you are working on.

      Don't forget, if you're creating a large project you can apply for Modders Account.

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    5. Tutorials

      Submit any tutorials here.

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    6. Game Saves

      Announce your game saves here.

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  2. Mod Projects

    1. TSLRCM

      Discussions about TSLRCM.

      13,830
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    2. M4-78 Enhancement Project

      This forum is for the discussion of the upcoming M478EP mod

      2,289
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    3. KotOR1 Restoration (K1R)

      Discussions for ZM90 & Mandalore's KotOR1 Restoration (K1R) Project.

      1,915
      posts
    4. Revenge of Revan

      Discussions for Logan23's Revenge of Revan mod.

      890
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    5. KotOR Toolset

      Discusion about the KotOR Toolset by Fair Strides

      23
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  3. Jedi Knight Series

    1. General Discussion

      A place to discuss the Jedi Knight series.

      188
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    2. Mod Releases

      Announce your work here.

      Mods submitted to our Downloads Section will automatically have a thread created here.

      62
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  4. Other Games

    1. Other Games

      Discussion of Games both Star Wars and non-Star Wars

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    2. Dantooine Theater Company

      For all your Star Wars Role-Playing needs!

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  5. General

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    2. Knights of the Old Republic General

      For discussion about KOTOR and KOTOR2 that isn't mod related.

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    3. Star Wars

      General Star Wars discussions.

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    4. 1,230
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    5. Site Feedback

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    6. General Discussion

      Place to discuss everything else.

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  • Files

  • Recent Status Updates

    • Sith Holocron

      Some of you may be familiar with my recent work in upscaling textures for Brotherhood of Shadows: Solomon's Revenge and Edge of Darkness. (I've also have done a lot of work on a Revenge of Revan upscale pack and have given my upscales for Sleheyron directly to @SAO so it can be released at some point.) As for future work, I'm now wondering: would anyone use an upscale pack for Trex's KOTOR III: The Jedi Masters? Does anyone still try that mod in 2025?
      · 0 replies
    • Effix

      7 More skin variations for T3 added ("Dalmatian", Gold & Black, Green, Pink, Purple, Red & Light Gray, Yellow).
      K1 versions:
       
      · 0 replies
    • EAF97

      For those who have wondered about or contacted me regarding new mods or mod fixes, I apologize if I have not gotten to them over the past several months. Since the release of my last mod last year, my family has moved and I have also been working. Additionally, most people are unaware of this but I do not in fact operate from a gaming computer but from my work laptop, which has only a limited amount of space. I plan on acquiring a gaming laptop at some point perhaps this Fall which would enable me to have a lot more space and work on and test my mods more. In the meantime, I have a small mod that I had worked on a while back and have thoroughly tested. Expect an update on this in the next few weeks or so. If you can guess, this will be for K1 in Dreshdae on Korriban.
      · 0 replies
    • Sith Holocron

      On its way (eventually) . . .  

      · 2 replies
    • Effix

      Dalmatian Droid


      · 0 replies
  • Recent Community Blogs

  • Topics

  • Posts

    • I am creating a face mod to replace PMHA03. I am using a model I ripped from another game and the model shows up in the game. The textures however do not. As far as I can see it is a problem in KOTOR Blender because after exporting the .mdl I check with MDLedit to see that there is no UV-data for the texture. I've been trying around for three days now and I've hoped that I've had succeeded by now. The hierarchy in Blender is like this: MDL_Root > aurorabase > all the meshes. All meshes etc. are in quaternation mode.   I don't know what to do or to try anymore. Does anyone know what I could possibly be doing wrong?
    • If only there was a blog on this site that listed all of the TSL Warp Codes. If only...  
    • Solution Found Sorry to revive an old thread, but I finally tried to get TSL working again after many years of getting this error with mods. I want to provide a possible solution for people who are struggling with the error. There are many possible issues, ranging from: - Steam Overlay or Nvidia overlay causing crashes.  - Out of date graphics cards - Movie cutscenes causing crashes. For instance many people were receiving issues with the Telos Surface Movie. People have removed them and found a way to continue playing the game.    Telos Module Crashes   However, for many people these fix's didn't work. I found out that one of my issues was the Community Patch. It looks like the fix's to Telos Model causes a runtime error. I tested it out by only using this mod and the module files causes the crash. I used this many times in the past, however since installing Windows 10, it now causes a crash. If you are using this mod and are experiences these crash's on Telos, it might be worth deleting these files and seeing if it has fixed your issue. You need to delete the model files for the module you are experiencing crashes in. E.g. Tel203 for Residential Area West. You can look up module naming conventions on Warp Code lists for Kotor 2.   Crashes when loading Telos - Czerka Site However the issue of the Czerka Site still plagues me. Even unmodded my game crashes with a runtime error. From what I can see there is no fix.  But do not despair, there is a work around so you can continue your game. Luckily the Czerka site has no impact on the story - really, it doesn't. It is not conditional for continuing the story. You will need to use cheat codes to warp to the Military Base and you can continue your game as nothing happened. The only thing you missed Is Bao Dur's dialogue. It sucks, but at least you can watch on YouTube and there are no real choice or consequence options. Even better no journal entry's are effected, everything runs as if you completed that module.  You can find out how to enable cheats here. Once enabled you will need to enter 'warp 232TEL'. That should send you to the next module.  I hope that helps
    • View File Switch Weapons for K1 Adds the ability to switch or holster your weapons in K1. SUMMARY KOTOR 2 added a nice QOL feature which allows you to switch between sets of weapons by clicking a button, saving time scrolling through your inventory to find your favorites. This mod is an attempt to bring that functionality to the first game. This mod adds a usable item which allows you to switch between two sets of weapons. Simply activate the item to store your current weapons in a set and switch to your other set. You can use this to quickly switch between melee and ranged weapons, keep a special set of weapons saved for certain enemies, or you can keep your second set empty and use it as a holster/unholster button. Note: In order to get the Switch Weapons item without cheats, you must start a new game (you will get it when Trask joins your party). Otherwise, you can get the item with the cheat “giveitem switchweapons”. This ability is not usable by droid companions. Please read Compatibility and Bugs sections before installing.  INSTALLATION To install, run TSLPatcher.exe. Unaltered copies of any modified files will be placed inside the "backup" folder in the location of TSLPatcher.exe. UNINSTALLATION 1. Remove the following files from override: 2. If any files were created in the backup folder, move them to override. COMPATIBILITY This mod will only work with weapons that exist in the vanilla game and weapons added by a limited number of mods. See list below. If you want a weapon from a mod not listed below supported, just ask. This mod will also not work with custom companions. Again, let me know and I will see about making a patch. Supported Mods New Lightsaber Blade Model by Crazy34 (standard installation only) Juhani Appearance Overhaul by Stormie97 BUGS Activating the item while running can interrupt the action which will effectively clear the memory of your second set of weapons, as there's no way to tell if a character is running in the first game. To avoid this, do not run while using the item. Consumable items such as the Switch Weapons item use the “inject” animation that you see when you use a medpac. The combination of the inject and weapon flourish animations in succession can look a bit awkward but also may cause minor visual glitches when switching such as flickering of the weapon models. When switching to a set of duel-wielded weapons which are both identical weapons (e.g. two vibroblades), the game will try to play both the single and duel-wield weapon flourish animations in short succession, which produces odd results. This is due to the need to slightly delay the equipping of the left hand in these cases in order for the left hand weapon to be equipped at all. The game could get confused between weapons which share the same tag. This should be rare though I think and hopefully irrelevant for most playthroughs. PERMISSIONS Please do not reupload this mod without my expressed permission. You are free to use the source script to create a patch for another mod. CREDITS offthegridmorty Credit to Xiskio who was the first to make a mod like this many years ago with their Holster Weapons mod KOTOR Tool - Fred Tetra TSLPatcher, TalkEd - stoffe, Fair Strides K-GFF - tk102 Holocron Toolset - Cortisol Submitter offthegridmorty Submitted 07/27/2025 Category Mods K1R Compatible Yes